I’ve had many careers, from university administrator to
construction manager to college professor. But most often for fiction I mine
from the twelve years I spent in software development.
In the 1980s, I was working as a project manager for
shopping center developers – a background that I used in the first book in the
“Love on” series, Love on Site. But when the opportunities
for new construction dried up late in that decade, I was left adrift. I’d been
working as a consultant so I wasn’t eligible for unemployment
compensation. To pay the bills, I went
back to a skill I’d learned the summer after sixth grade – typing.
I registered with a two temp agencies in my neighborhood and
went on a number of different assignments. I was a speed demon at the keyboard,
and knew how to use word processing and spreadsheet software.
My last job as a temp was also the start of a new career.
One Thursday morning I showed up at the office of a software company that
needed some data entry done. What began as a two-day assignment turned into
nine years and an eventual role as a computer game producer.
I typed in the questions and answers for games
such as Jeopardy!, Wheel of Fortune and Family Feud. Then I tested the games on
computers and game consoles, wrote the instruction manuals and the box copy,
and presented the finished games to the licensors for their approval.
I first used this background in GayLife.com, about a
gay-centric website on South Beach.
It was lots of fun to come back to it
to build a world for Larry in Love on the Web. He's an app developer for a startup on South Beach and I learned a lot about app development while writing it-- though I sure couldn't build my own!
In
between the first draft of this book and its eventual publication, I also wrote
a short story for the M/M romance group on Goodreads, called “Creeling
the Bridegroom.” Some of the Love on the Web characters appear there.